Parametric modeling of hyper-realistic 3D textures for industrial design
Published on August 10, 2020
Realistic surface textures find applications in industrial design products from automotive to consumer goods and architecture. In traditional design software, a bitmap image is required as a starting point. In nTop, you can design 3D textures from scratch and control them parametrically using Field-Driven Design.
In this nTop Live, Justin Hattendorf, Product Design Manager at nTop, explains how to create 3D textures that imitate leather, wood, and marble in nTop and apply them to the surface of a handle, automotive component, shoe sole, or any other part.
Watch and learn how to:
- Create parametric 3D textures from scratch without using bitmaps
- Wrap textures around the surface of any part, no matter how complex
- Spatially control texture parameters to achieve a hyper-realistic effect
Download the files that Justin used in this presentation here.
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